![]() And anti-aliasing isn't always a visual boon for me in many cases any way. Yes, there is anti-aliasing on the visuals, but as you can see from the comparison shots, the difference is barely noticeable - even the 360 rendition has its share of 'jaggies' if you're anal enough to scrutinise the screens closely enough (that Shun shot for starters). Of course, the headline enhancements are worthy of the lion's share of the comment. Often maligned by the Western audience, there's a palpable sense that AM2 saw this 360 conversion as a chance to evangelise the world's best 3D fighting game to a new set of gamers who hadn't given it a chance before - and it's really difficult not to appreciate that. ![]() All throughout the game you'll notice tweaks here and additions there that show this is a piece of work that had heart and soul put into it. They didn't - which made taking the comparison shots much more of an ordeal than if they did. They could've reused the same replay data from the exhibition mode of the older conversion for VF.TV on 360 (assuming the arcade version C upgrade to the game logic would allow it). They crafted a brand new, rather spiffing one. Virtua Fighter 5 is one of the few games to launch first on PlayStation 3, before turning up seven months later on 360 in a repackaged format boasting smoother anti-aliased graphics, superior CPU AI, an enhanced single-player mode and of course the all-powerful - almost sexual - allure of Xbox Live multiplayer.īut behind the headlines, I think what impresses me most about the Xbox 360 rendition of the game are the changes less worthy of a press announcement - because they reveal more than anything an extra-special level of attention to detail AM2 has brought to bear on this release a real devotion to going the extra mile and getting the best possible game out there.ĪM2 could've just reused the intro movie from the PS3 game. OK, so everyone's read the internet and indeed the Eurogamer reviews - so we all know what the score is here. Special thanks go to Beyond3D's 'Quaz51' for his online analysis of Harry Potter and the Order of the Phoenix plus his patented 'what resolution is game X really running at' methodology. Fantastic Four: Rise of the Silver Surfer.Harry Potter and the Order of the Phoenix.Pirates of the Caribbean: At World's End.So, onto the line-up of games then - five highly rated 'original IPs', and four not-so-impressive summer movie tie-ins: Equivalent shots from both versions of each game are then extracted for your critical pleasure, both at 720p and if the PS3 version supports it, 1080p. This time the coverage is bigger and better than ever before, featuring more games, more comparison shot galleries, and more detail on the behind-the-scenes technical trickery employed.Īs per usual, each game's video output is captured digitally and losslessly from the HDMI ports of the Xbox 360 Elite and PlayStation 3 respectively, both set to full range RGB output, with every last byte of video information being ingested at full 24-bit precision by a Digital Foundry HD capture station. Once more Eurogamer returns to the front line trenches of the Xbox 360/PlayStation 3 console war with the latest in our continuing series of cross-platform confrontations.
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